UPDATE 3
MONSTER BASH » Devlog
UPDATE 3
- GENERAL CHANGES:
- updated font of the game to be better overall
- rearanged main menu to be more compatable for wide and normal screen sizes
- gave melee weapons their own impact sounds
- reduced enemy impact sound volume
- reduced blood amount on impact
- fixed bug where ammo dont give stamina
- fixed bug where too many sounds cause music to restart
- adjusted melee hitbox sizes
- scaled katana size up to give it a better look and feel when attacking
- added some save code to menu when you start up the game
- adjusted fire status effect particle to be less gpu comsuming
- removed knockback from melee weapons
- the "ally tosser" perk now has the allys now stop when they attack, allowing them to reach enemies easily
- added a new event ever weekend: triple xp weekend
- added level selection menu
- fixed bug where if an enemy damaged another enemy you get a hitmarker
- increased hitmarker sound effect
- hitmarker now has a play cooldown of 0.75 seconds
- adjusted melee particle lifespan
- fixed recoil bug on shotguns
- buffed venemono to be faster and not pause when attacking
- buffed tosser to also not pause when attacking
NEW LEVEL: spooky arena, dark open forest, but only around for october
NEW MAJOR FEATURE: game settings, change how many enemies you start with, they buff amount and how many get added a wave (caps at 500 (BE WARNED OF LAG))
NEW PERK: double clip, doubles your clip by 2
NEW BOSS: ONDOMATRIX
Get MONSTER BASH
MONSTER BASH
monster bash
Status | In development |
Publisher | |
Author | THE GNOME |
Genre | Shooter |
Tags | First-Person, Short, Unreal Engine, wave-based-shooter |
More posts
- UPDATE 4Nov 03, 2023
- UPDATE / HOTFIX 3.5Oct 07, 2023
- UPDATE 2Sep 30, 2023
- UPDATE 1Sep 24, 2023
- alpha 1 releaseSep 23, 2023
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