UPDATE 3


UPDATE 3

  • GENERAL CHANGES:
  • updated font of the game to be better overall
  • rearanged main menu to be more compatable for wide and normal screen sizes
  • gave melee weapons their own impact sounds
  • reduced enemy impact sound volume
  • reduced blood amount on impact
  • fixed bug where ammo dont give stamina
  • fixed bug where too many sounds cause music to restart
  • adjusted melee hitbox sizes
  • scaled katana size up to give it a better look and feel when attacking
  • added some save code to menu when you start up the game
  • adjusted fire status effect particle to be less gpu comsuming
  • removed knockback from melee weapons
  • the "ally tosser" perk now has the allys now stop when they attack, allowing them to reach enemies easily
  • added a new event ever weekend: triple xp weekend
  • added level selection menu 
  • fixed bug where if an enemy damaged another enemy you get a hitmarker
  • increased hitmarker sound effect
  • hitmarker now has a play cooldown of 0.75 seconds
  • adjusted melee particle lifespan
  • fixed recoil bug on shotguns
  • buffed venemono to be faster and not pause when attacking
  • buffed tosser to also not pause when attacking

NEW LEVEL: spooky arena, dark open forest, but only around for october

NEW MAJOR FEATURE: game settings, change how many enemies you start with, they buff amount and how many get added a wave (caps at 500 (BE WARNED OF LAG))

NEW PERK: double clip, doubles your clip by 2

NEW BOSS: ONDOMATRIX

Get MONSTER BASH

Leave a comment

Log in with itch.io to leave a comment.